The HIDDEN Story Behind Minecraft

Pewdiepie, James Charles, these are just two
of the big names behind the Minecraft renaissance. After a bit of a lull period, Minecraft’s
back, bigger and better than ever. Ever since it’s release in 2011, this little
game has had few real competitors that meet its potential as an engine for player expression
and creativity. So all this got me thinking about the politics
of the game, and what messages it sends about the world around it. I’m not talking about the politics of its
creator, because ehumkqnqsf, or about that hoky ending poem when you beat the game. I want to look at the underlying mechanics
of the game and what they incentivize. The gameplay systems that go unquestioned
and that promote certain actions over others. What are the politics of Minecraft? The beginning of the game is all about survival,
it’s in the name. You frantically try to gather tools, build
a shelter, and pick-up food before the sun sets and the monsters come. It’s exhilarating, especially if it’s
your first time. After you do a bit of mining and spelunking
and craft some armor, the day and night cycle isn’t as big of a deal as you can hold your
own at night, and your home and bed offer good protection. You’re done just surviving and you’re ready
for the second phase of Survival Mode: conquest. See, you acquire the materials to create bigger
and better houses, you start farming and raising livestock, and you begin to tackle the harder
dungeons of the game. As you progress you will eventually be able
to dominate every aspect of your world, with automated farms, impenetrable bases, and Godlike
powers. Minecraft doesn’t end when you beat the
final boss, that’s silly. Minecraft ends when you’ve reached the absolute
limit of the game’s systems. When your labor has finally paid off and you
don’t need to engage with the world around you. You’ve made the games yours and it can basically
play itself at that point. Most players move on to Creative mode to flex
with wild builds, or start exploring mods and other things to extend the life of the
game, but the end of the vanilla Minecraft experience is when you reach God-mode. It’s a common issue in every game, end-game
God syndrome. But it’s important to us here because this
exact scenario is actually something thinkers and philosophers have been grappling with
for centuries: the transition humanity has made from surviving out in the wilderness
as hunter-gatherers to living in a fully automated Minecraftian utopia. Growth is good, right? Well, that’s what the modernist thinkers
of the late-19th century believed. The ushering in of new technology and scientific
advances had a lot of people feeling pretty good about our ability to change the world
around us, and modernism emerged as a series of movements reaffirming certain ideas about
humanity. One of these ideas was that human history
was one long line of progress. So for example, ancient farmers lived better
than the cavemen before them. Serfs under the king lived better than those
ancient farmers, since, being a serf is way better than being a slave. The proletarian worker lived better than the
serf and so on. Today, the modern worker lives in conditions
that a worker from a century ago couldn’t even dream of. Considering how little of the modern-day worker’s
life is spent on things like food gathering, and how many of yesterday’s problems have
been automated away, it’s almost like we’re entering our own end-game God mode. Humanity’s progression is self-evident. These assumptions also shaped how we saw the
world around us. Modernist thinkers believed that we needed
to bend the Earth to humanity’s will, much like we do in the game. Now this wasn’t some new development or
anything, we’d been thinking this for a while. Take Genesis for example, God commands Adam
and Eve that the world belongs to man and man alone so we’re free to do with it what
we wish. That’s the modernist way of viewing things. And anybody who was anybody back in the day
subscribed to it. Like, Karl Marx is zaddy, but even he was
all about human history being a series of progressive stages, the first of which he
liked to call ‘primitive communism’. Capitalist, communist, everyone was on the
same page. But, we haven’t always had such a rosy picture
of humanity’s role in the world. Ancient Greek thinkers like Hesiod wrote about
how humanity had actually lived in a state of decline set in five distinct stages. During the Golden Age, the first stage of
humanity, we lived perfect lives and the Earth provided the food and means to live in abundance. It was a pastoral paradise. But over time, the world became harsh and
cruel, and we had to labor to survive. We find a similar story of decay in The Bible. After Adam ate from the forbidden tree, God
proclaims, “Cursed is the ground because of you; through painful toil you will eat
food from it all the days of your life. By the sweat of your brow you will eat your
food until you return to the ground…” Now these are just stories, mythologies after
all. And considering how terrible the lives of
the average person was back in the day, it makes sense their world view wouldn’t be
as positive as the modernist. But it’s curious that they all tell the same
general story of a fall from grace. And some anthropologist’s think their version
of events might be more right than we originally thought The Worst Mistake Humanity Ever Made is a
provocatively titled article that shook the way we viewed our entire history. Anthropologist Jared Diamond argued that,
much like the fall from Paradise or the Golden Age, the shift from a hunter-gatherer lifestyle
to an agricultural one locked us into a path destined for misery. See, anthropologists had traditionally taken
a progressivist view of the hunter-gatherer way of life, they tended to see the lifestyle
as brutish and inferior to modern living standards. Sprinkle in a sense of western exceptionalism,
*cough cough*, and you can see why this take was the dominant one. They argued that the agricultural revolution
was a good thing because farmers could store crops to weather future shortages, didn’t
have to move much or expose themselves to the elements, and the majority of the human
race transitioned to an agricultural lifestyle overtime, that had to count for something! But, revisionists like Jared Diamond have
argued that there’s not a whole lot of evidence that the farmers had it better. I mean, we can’t exactly study 100,000 year
old humans, so we mostly had to rely on existing hunters-and-gatherers like the Kalahari bush-people
or Hadza nomads to prove our hypotheses. And they weren’t very good evidence for
the modernists. They spent much less time working than we
did, and had access to enough food to live healthily. You wouldn’t see a 20th century hunter-gatherer
suffer from famine, while food shortages wiped out millions in modern nations. And when recent break-through’s in science
allowed us to analyze ancient skeletons, they confirmed what we had been seeing. The skeletons of people from farming societies
were much shorter than their hunter-gatherer counterparts, had numerous defects from malnutrition,
anemia, bone lesions and other degenerative conditions. When we traded a high quality and diverse
diet for cheap carbs that were prone to bad harvests, things went South real quick for
our ancestors. And that wasn’t the worst part of it either. Before agriculture, humans didn’t keep surpluses
of food or livestock. the Earth was abundant, and we didn’t exactly
have refrigerators so it wasn’t necessary. Without resources to control and a highly
mobile lifestyle, tribes of humans lived in relatively egalitarian societies. That’s the “primitive communism” Marx
was talking about. Everyone, both man and woman, gave what they
could and took what they needed, and we lived this way for the vast majority of our history. But once we had standing and limited resources,
early humans began to organize around militaristic lines. The modern nation-state, different wealth
classes, gender inequality, they all owe their origin to this shift in agriculture. The slave societies that arose were brutal
and violent, at least for 99% of the people at the bottom. Sure, me and you might live nice here as we
plan for our end-game God mode, but think of all the suffering and pain it’s taken
to get us here and keep us here. Agriculture set us on the path of development
and as we face the existential annihilation of our species, the minimum we can do is ask:
has it all been worth it? [break] So hey look, I’m not an anarcho-primitivist
or anything, I don’t think civilization is a bad thing. But I still think these are worthy questions
to look into. Now, it’s time to return to Minecraft. I’ve been talking about it because it’s a
good vehicle to talk about modernism. But is the connection only skin-deep? Or can we make real connections to the influence
modernism has had on the game. Well first I need to set a few starting assumptions. 1. All games have values, even if only implicitly. And those values are influenced by a whole
lot of things, but most importantly here, they’re influenced by the material circumstances
of the society that the game gets made in. Example: Minecraft’s primary source of food
is meat. It’s clear to me that since this game was
made by a Western meat-eater, in a culture where industrial meat is a primary food source,
this was probably an unconscious choice that just made sense to the developer. If the game was made 100,000 years ago, maybe
the first ten minutes would be spent collecting berries and not taking out cows. Or if it was made 100,000 years in the future,
maybe they’d be space cows, you see what I mean? The world produces natural influences to our
pieces of media. And most of the time, they’re imperceptible. We’re blind to our natural biases. And Minecraft clearly expresses other values,
the game incentivizes you to build, farm, and eat animals for survival. I think it’d be a stretch to say that the
game moralizes these things in any way, the game has a very minimalist approach to everything. But I do think that the presence of these
survival mechanisms illustrate what we think is normal and justified for a survival-based
game. we’re primed to not feel bad when we do
any of these because, why would we when it’s so normalized in our real lives? 2. We live in a militaristic culture. Ever consider it odd how when a nation gets
attacked by another nation, even if it’s just like a ship in the middle of the ocean,
there’s suddenly a bunch of calls to arms? Probably not. I mean, when you get attacked, you defend
yourself, it’s human nature. Well, anthropologist David Graeber argues
that’s not quite true. In The Bully’s Pulpit, which is 100% worth
your time, it’s an amazing piece. He relates the “parable of the tribes.” It goes that in a river valley shared by five
tribes, coexistence requires that all tribes be good to each other. The moment one breaks bad and attacks others,
the other tribes have to either a) become militaristic themselves b) run-away, or c)
be conquered. It’s logical, and it’s used as a justification
for militarism in the animal world and in humans. But the anthropological record proves otherwise. In his words, “as anyone familiar with the
history of say, Oceania, Amazonia or Africa would be aware, a great many societies refused
to organize themselves on military lines. Again and again, we encounter descriptions
of peaceful communities who just accepted that every few years, they’d have to take
to the hills as some raiding party of local bad boys arrived to torch their village, ****, pillage,
and carry off trophy parts from hapless stragglers. The vast majority of human males have refused
to spend their time training for war, even when it was in their immediate practical interest
to do so.” So no, it’s not exactly some inevitability
of human nature. If you look at the history of Europe, with
all the warring and warlords that led to the creation of today’s nations, yeah, it makes
sense that modern society is a militaristic, authoritarian one. And it’s the one our games get made in. Finally, 3. Minecraft is an escapist power fantasy, but
not in the destructive, testosterone fueled way we’re used to. See, you might’ve thought Minecraft is a
curious game to connect to politics and modernism. I mean, if we want to talk about the dangers
of growth, maybe SimCity or Civilization might be better starting points, right? And yet Minecraft is a much better vehicle
for the discussion because of one important difference: you’re not some omnipotent God
looking down at the world, instead you’re just some guy. You don’t press a button to build a house,
or send your troops somewhere. It’s only you, and you have to do everything
by hand. Succeeding in the game is work. You can spend days and weeks on a project,
and when you finish, you feel real accomplishment. It’s a much more engaging power fantasy. Now, okay a lot of people argue that things
we do in games doesn’t really matter because it’s all fantastical and there’s a few degrees
of separation. They don’t feel bad about a few pixels on
the screen. You don’t think about the moral repercussions
and politics of Space Invaders, why would you for Minecraft. It’s not like this is a game about some big
war. But, it kind of is about a war, isn’t it? You’re engaged in a battle with the world. I’m pretty sure I’m not the only person who
felt bad when they heard the horrible squeals pigs and cows make when you get rid of them. Seriously listen to some of these death sounds. [horrible sounds] This is the fantasy crumbling before you,
when your virtual self does something you wouldn’t do and the cognitive dissonance is
too much to ignore. You’d have a much harder time getting rid
of the dog than the cow. And you probably didn’t even think twice about
cutting down that tree. If Minecraft was made back in the days of
The Epic of Gilgamesh, we’d probably incur the wrath of a forest mini-boss if we cut
too many trees. This is how our culture infects our media. And it’s my job to help unpeel all of the
layers 😀 So let me ask you a question. Our modernist way of thinking has gotten us
into a whole load of heaping trouble. Climates changing, species are going extinct,
communities are threatened, we know the story. why do we think that it’s going to be more
growth, more science and more technology that’s going to get us out of this mess? Why do we keep having faith that by just doing
the same thing over and over and over again, that we’ll finally reach the magical state
where we’ll be able to solve all of our problems? What makes us so confident that we won’t collapse
before we get there? And Minecraft’s lore contains grains of
this fate. The story is slim, but there are elements
scattered throughout the world of an advanced society of builders. Buildings and strongholds by ancient builders
are everywhere. What brought this society down? We don’t know for sure with what the game
shows us. But fundamentally, the story of Minecraft
is about the rise and fall of civilization. Now, I’m not trying to be one of those people,
that are like, “What if good guy… bad?!” No, standing on its own, it’s no big deal. Minecraft is a game, and growth mechanics
in games make intuitive sense. Bending the planet and all life who inhabit
it to your will, is really fun! But isn’t it a little weird when all of our
escapist media, all of our power fantasy’s, involve us re-enacting the same narratives
that got us here today without even asking, “hey man, you sure you wanna slice that lil
chicken up when you can just survive off mushroom soup and apples?” Every game centers the same mechanics of growth
and none stop to ask if it’s a problem. Extra Credits makes a good point in their
video The Issue with Power Fantasies. The problem here is that the protagonist isn’t
always right! There’s a misconception that stopping and
asking, “hey, am I doing the right thing here?” will somehow make a game worse, or shatter
the feeling of power and escapism. But I think that’s false, very few experiences
are made worse by making us introspect even just a little bit. Extra Credits hypothesizes that the lack of
moral introspection of our actions contributes to a culture that “associates being wrong
with being weak. And critical examination of what you’re doing
with being attacked.” But Graeber argues that it’s actually our
militaristic culture that makes this so. We have a huge cultural blind-spot that doesn’t
allow us to associate being wrong with being powerful. We routinely call horrific attacks “cowardly
acts,” when that doesn’t make a whole lot of sense. In his own words, “Personally flying an
airplane into a skyscraper takes guts. Nevertheless, the idea that one can be courageous
in a bad cause seems to somehow fall outside the domain of acceptable public discourse,
despite the fact that much of what passes for world history consists of endless accounts
of courageous people doing awful things.” So we need to ask ourselves, do we want Minecraft
to be a black and white fantasy like Super Mario Bros, or do we want it to be more like
Braid? Do we want it to be Dragon Quest, or Undertale? So how would Minecraft be able to question
the narratives of growth, and experience of total control without fundamentally changing
the experience? I actually have a good example. When you tear down a grass block, or build
on top of it, you’re left with a mound of dirt. I was fascinated by this when I first started
playing. In a game where you can control almost every
aspect of the world, this is the one time where your building has an impact on the world
that isn’t controllable by you, and you have to wait some time for the grass to grow
back. Animal Crossing: City Folk has a similar mechanic
where every-time you walk over a part of a grassy field, you slowly start creating a
trail, that won’t grow back unless you stop walking on that path. They’re mechanics that show that your actions
can have uncontrollable consequences, and they should be explored. We don’t need a grand judgement day or some
poem at the end to tell us to think about what we’ve done. Just small, simple things that remind you
that hey, our impact on this world can cause things that are out of our control. And sometimes, our impact might not always
be a good thing.

people are reporting jaclyn cosmetics to the government now

I didn't care how long it took me and that's why it took me five years my god the general public isn't going to notice these little small faults but I do and I'm not launching it you know why we are here I want to address some of the issues that my customers are having with my first launch of my brand jock and cosmetics gonna put up documents throughout this entire video so you guys can see the actual proof because I'm not gonna sit here and like read papers to you guys I'm when I heard an accusation my lipsticks did not go into mass production until the same month that I actually launched my brand my lipsticks are not moldy they are not hazardous they are not contaminated they're not unsafe for you in any way shape or form every single ingredient in my lipstick is new and it is FDA approved it will give you proof right here if you guys want to look over these documents my lipsticks did not go into mass production until the same month that I actually launched my brand thinking like all my gosh is it true that if I use this lipstick that it's gonna it's gonna hurt me in some way no that is not the case and now you guys have seen that so let's move forward next let's talk about the white fuzzies using the lab they decided to use white cotton gloves they're like fluffy white gloves you


hello guys I'm Ilona and today I will be talking in English and I wanted to talk about the topic of Todd cosmetics launching lashes with named Kosova which is a really sensitive subject to Serbian people three days ago Todd released the first picture of the lashes which are a cooperation with the influencer exterior glam she has 1.7 million followers on Instagram is a really well-known Beauty influencer and her name is anneka she was raised or born I don't know really in Kosovo and she wanted to name the lashes after the country she was born in she has two styles of lashes you can see them here one is cassava and one is 0-200 so you may ask yourself if you are not so V and what is exactly the problem here she just named lashes after the country she was born it since when eco lives in America I guess she is not that prone to the issues it causes or Serbian people and Albanian people that live in Kosovo which is a self-declared independent country in the Balkans and our legislation in Serbia doesn't recognize the independency of Kosovo but a lot of countries in the EU and America do recognize the independence as so the problem started when a few Serbian influences caught on picture and just started sharing it with people other people wanted to see me talk about this and wanted to see what I thought about this so I wanted to make a video and explain what the problem is Serbian people of course follow taught and we are a third world country but I would say that we love makeup we have a lot of makeup influences we have a lot of makeup enthusiasts so obviously we know and buy from Tarte cosmetics but the problem is that Serbian people felt really disrespected it's still a very very sensitive – in Serbia it's still a very sensitive political issue and there is constant argument between flora government and Kosovo or Albanian governments so it's an ongoing argument it never stops 20 years ago we were at war and both sides were fighting for their homes their lives and both sides lost a lot of people a lot of loved ones and I personally know Serbians who had to flee Kosovo because of the aggression and I also know Albanians who had a lot of bad things happen to them that's how war basically work no one wins and especially now after 20 years none of us younger people were a part of the war and we still have that friction between nations and that hate that is just really sad because I have friends from Albania it's sad to see brand like like Todd creating friction between two nations I see why a lot of Serbian people would be hurt by the name a lot of Serbian people lost their families a lot of Serbian people lost their homes always like that in a war both sides variance a lot of loss and both sides lose loved ones homes my friends that are Albanian had nothing to do with it it's useless to hate someone because of what our countries and our governments did because basically in the end it's always politics politics really ruin everything and politics are the reason why we hate each other so I don't know if they knew how much they would hurt a whole nation and I don't know if they knew how much friction at work it would cause and how much hateful comments it would cause and when you look at the comments section you can see a lot of arguments mostly in Serbian it just caused a lot of hate to resurface among younger people which is really sad when you look at the comments you see girls and people that are not older than 30 I think and it just causes us to like have these arguments full of hate because of a name and I don't think it's a good marketing move away Nika who did a collaboration with heart she wanted to name the lashes after a country she recognizes it's the same as an Ricci naming the lip collection with LaPlante Montenegro a lot of us don't see the other side which is that probably all of the Albanian people living in Kosovo recognized Kosovo as an independent republic it's an infinite argument which doesn't need more fuel added to it because such a huge branch shouldn't be causing any problems like this and I know that every marketing is good marketing but I don't think that inspiring hate would be good for any brand I don't think that brands should name their product after very sensitive topics you all know what happened when Kat Von D named one of her liquid lipsticks selección and it was hurtful to a lot of people as for Anika I know she probably knew it would cause some issues but on the other hand I think she just wanted to name the lashes after the country that she recognizes it's a beauty brand and all of us do make her because it's an escape for us it's an escape from reality it's an escape from depression anxiety and when you add politics into a mix like that it's never good so I do feel like Serbian people will have a very very long animosity towards heart well part should release a statement and maybe say something about it I do see that all of her followers that are from Kosovo that our Albanian are very proud of her which is reasonable it's okay because they do recognize the country as an independent country but I also feel that we should have enough empathy towards each other and that we should see the sensitive problems and the sensitive topics and avoid them I just wanted to explain the situation I hope I did and I want to hear your opinion I want to hear what do you think do you think it should be avoided to name make a product after sensitive topics hope that you liked this video i never film videos like this so it was really interesting subscribe producer locally correlated reservoir more women wallaby tom has to be documented in a pivot review sorry miss litter or problemo dolly mistreated yeah Oakland Tom heat quiz – about Stan nos Sabah Tartu edala mistreated I thought tribal – gotcha the hand was it what you eat right oh that's it everyone I will see you in the next video that will hopefully not be anything related to Pharma because this community has enough oil all want to do Mika we just wanted to make up we just want to paint our faces and not care about the world that's why we do makeup to escape it so please stop creating drama we want to live peacefully yes I